An Evolution of Game Art
August 25th, 2008, at 11:45 a.m.
Braid’s been receiving accolades for its amazing gameplay and complex storyline. Over at Gamasutra, I stumbled upon a great article detailing the evolution of Braid’s artwork. Especially after having beaten the game, I found it fascinating to see how the art had evolved, and had helped to give the game its unique feel.
Do Androids Dream of Electric Snakes?
August 11th, 2008, at 9:03 p.m.
Moving us one step closer to Blade Runner, I’m pleased to bring you a fully robotic water snake. Although the snake at first appears to be little more than a toy, its movements are preternaturally organic. I have a very easy time believing that I’m looking at some type of exotic life form—and I find that simultaneously amazing and frightening.
Philip K. Dick would be proud.
The Rechargeable Airplane
August 6th, 2008, at 9:11 p.m.
Although I’m not especially worried by higher fuel prices—in my opinion, they’ll help accelerate a much-needed movement to electric vehicles, which in turn will force us to use more nuclear and solar power—one of the things I’ve routinely wondered is how planes will deal with the problem. To me, the only solution seemed to be to use hydrogen (rather explosive) or increasingly expensive gas propellants. It turns out, though, that small planes can be powered by batteries—and someone has already made a battery-powered propeller plane. It’s quiet, clean, and can fly for 90 to 120 minutes—enough for a pleasure cruise. And the best part? It costs a mere 60¢ to refuel the craft.
Count me in.
